I've never played either of the first two Far Cry games. So it was quite a surprise to me that I found myself so anxious to play Far Cry 3. I think what really drew me towards it was Vaas, the manic pirate boss. Vaas is one hell of character to be sure. I like insane characters a whole bunch, especially when they're as unpredictable as Vaas can be. So with the impression Vaas left on me, I picked up the game expecting a great game. What I got, was an ALMOST great game.
The game opens with a music video of Jason Brody, the main protagonist, and his friends from California doing all sorts of island activities. Hang gliding, surfing, swimming, etc, etc. It closes on a skydiving trip in which their landing zone becomes a kidnapping scene. It's then revealed that Vaas was watching all of this on Jason's tablet (which I guess he brought skydiving with him) and him and his brother are held captive inside a cage. Vaas goes on, in his roundabout way of speaking, to say he plans to sell Jason, his two brothers, his girlfriend, and his two other friends to buyers around the world. Jason's older brother Grant, who's a Navy SEAL, helps Jason escape the cage after Vaas leaves and they sneak around to try and find the others. Unfortunately, things go wrong and Grant gets shot and killed by Vaas, who allows Jason to run into the jungle saying if it didn't eat him alive, he would.
Jason manages to dodge bullets and death long enough to get rescued by a man by the name of Dennis, a soldier of a rebel force fighting against Vaas and his pirates to reclaim their island. Dennis gives Jason a special tattoo called a "tatau" which is suppose to give Jason the strength to save his friends if he walks "The Path Of The Warrior". He teaches Jason to hunt and gather useful plants and how to craft the things that will help him and sends him on his way. And thus the game really begins.
Being a first person shooter the main mechanic is shooting things and it's done about as well as it can be done. Combat is trying at times as Jason is slow to reload any gun, regardless of whether you have the skill to reduce the reload time. Enemies also seem to have the deadest eyes south of Africa. They could be standing 100 yards away with a shotgun and someone how nail you in the head and do maximum damage. You also have a knife for melee but I don't recommend using it. AT ALL. Jason will drop everything to swing that knife and if clicked multiple times, will take his time swiping the blade several more times than necessary before stopping. And there's absolutely nothing that can break the animation.
You initially start out with one weapon slot, two throwables, and two ordinance slots. That is not NEARLY good enough to get through the game. I ended up hunting down all the animals necessary to craft the bigger rucksacks so I can carry the maximum of four weapons. In fact, most of my start game time was spent hunting down every animal in the game for the skins I needed to make the biggest packs for loot, weapons, medicine, throwables, ordinance, and arrows. Never bothered with anything else.
You can craft all kinds of chemicals to temporarily boost this and that, but it's not worth the pack space to carry all those extra leafs. Skills are either extremely helpful or horrendously unnecessary and you have to buy the bad ones to get to the good ones. Driving is sketchy but bearable and boats are practically useless if you're smart about avoiding sharks.
With missions, the game has a difficult time of properly and clearly telling you you're objective. Sometimes the prompts were so slow, I had completed three goals and failed one before the last one was updating. The pause menu got on my nerves immensely. Ubisoft decided it wanted some Facebook esqe "info wall" where you can see what your friends are doing in the game. Thing is, if it can't connect to Far Cry's servers, it throws up a "Wait hang on..." message and doesn't let you continue unless it connects or after five minutes doesn't. Ever. Single. Time. You pause. There is no way to shut it off either.
Story wise, the story stumbles between being good and bad. The premise is a good one. Even the plot points are good. But one thing constantly stands in it's way of being great, Jason Brody. Jason Brody has been awarded the title of "Dumbest Video Game Protagonist Of All Time" from me. This little twit is a horrible character. He starts the game out so gun ho about saving his little brother and other friends but when he does and gets told his little brother is dead, he turns to these Rakyak tribals and embraces the craziness they've been spewing since the beginning and promises to lead them into glory like a true warrior. This pasty white daredevil frat boy from Santa Monica becomes the idol of jungle warriors and the bane of the South African pirates. The way Jason is portrayed by his light toned voice and his completely comfy background doesn't help give credibility to him being this mighty warrior or fearful ghost wiping out the pirates. Even the nickname they give him doesn't sound threatening. "Snow White". Yeah, pretty boy certainly is the fairest of them all. A real LA Rambo. I'm not saying he needs to be voice by David Hayter and be as ripped as Ryu but the character needs to seem believable and Jason as he was, is not.
Another problem I had with the story was the antagonists. Vaas isn't actually the head honcho of everything. He just runs the pirate army. Hoyt is who he answers to and his the ringleader of the slave trading/drug smuggling/whatever going through the island. They build up how Hoyt is crazier than Vaas but when you finally see him, he's actually really tame compared to Vaas. The thing is, Vaas is the one guy that's talked about killing for pretty much 3/4 of the game. Vaas was the one who kidnapped your friends, Vass is the one who puts them in danger, Vaas is the one who challenges you. They built Vaas up as the main antagonist, but when you finally get to kill him, it's not enough. And then, boom, you're off to kill Hoyt next. To me, Vaas should've been the final person to face. Not Hoyt. Hoyt was nothing more than a criminal kingpin with an anger issue. Vaas was fucking nuts. And more connected to Jason than Hoyt. They seriously underutilized Vaas' characters.
Overall, this game could have been really great if it weren't for some of these really easily avoidable flaws. It made me think of how Dead Island should've been but wasn't. Not to mention, there's far too much dubstep in the soundtrack.
Final Score: 4/10
thedarkscythe's Blog
Wednesday, December 26, 2012
Wednesday, October 10, 2012
Scythe Plays: Dishonored
Me and Bethesda are life long pals. Elder Scrolls and Fallout 3. These guys, know how to make a game. They also publish games as well. Other people's games. WET, Rage, Fallout: New Vegas, and now Arkane Studios' Dishonored.
Dishonored is a game about the bodyguard to the Empress, Corvo Attano. Coming home from a long journey of seeking aid from the other islands for the insufferable Rat Plague, Corvo finds him self in the wrong place at the right time. Assassins murder the Empress and kidnap Emily, the heir to the throne, and poor Corvo is accused as the murderer. He's sentenced to death and six months later, the night before he's sentenced to be decapitated, finds out it was a conspiracy by the Lord Spymaster and High Overseerer to take control of the city.
Corvo, with aid from Loyalists who believe Corvo innocent, breaks out of prison and joins the fight against the new Lord Reagent. Most of which involves sneaking around the City Watch and taking out key members of the Lord Reagent's inner circle.
You're given a choice between taking the utter stealth approach with nonlethal methods or seeking revenge in the most pure sense, silently (or brazenly) slaughter everyone. Dishonored is a first person experience with a combat system similar to Elder Scrolls. LT/RT controls the left and right hand respectively. Your sword in your right hand and either a power or ranged weapon in the left.
Stealth is, of course, the main mechanic of the game and is done well for stealth engines. Combat is hectic when it happens and things go south real fast in a fight. One minute you could be fending off two guards then suddenly six more join the fray. Now if you elect to take a nonlethal approach to things, be prepared for a real challenge. When not a key target, there are only two ways to go about a nonlethal take down. Sleep darts from your crossbow or coming up behind someone and choking them out by holding down RB. You would think that sounds reasonable, but when you only have TEN sleep darts and can't refill unless you're lucky enough to happen upon some in the field or wait until you get back to The Hounds Pit and see Piero.
Speaking of, Piero is your guy for equipment. Any restocking you need happens with him between missions. He also will upgrade your equipment and more upgrades become available as you find, fairly rare, blueprints. And no, Bolt Capacity doesn't include sleep darts. You need to find a blueprint for that. And in my entire run, I failed to find it.
There are also powers you can use. The most useful being Blink, Dark Vision, Blend Time, and Possession. I highly recommend upgrading Blink to the max as soon as you can. You upgrade them by collecting Runes scattered around the world. There are also passive abilities you can get by collecting Bone Charms. Each one has a different effect. But you can only equip a certain amount unless upgraded via Piero. To be honest, I didn't collect many Bone Charms .
Storywise, the game performs great. It's a truly interesting world and culture and you can learn loads from the many scattered books and notes. I don't want to say too much about it, but suffice to say, I didn't have a complaint about it.
My only real issue with the game was the low amount of ways to do nonlethal take downs. You always had a different option for key targets but normal guards you could hit with a stick or something. It was really frustrating keeping my kills to a minimum to get the ending I wanted.
Final Thoughts:
Coming into this game I had really no expectation. It was a must buy game for me, but I hadn't really absorbed any info or gameplay demos. So I was blown away on a basis of neutrality. It felt a lot like a mix of Bioshock and Fable. So is it worth the money? Well, if you have the patience for stealth then I say yes, it's definitely worth the $60. All I know now is that I'll enjoy the game even more, taking the lethal path after all that built up frustration in the nonlethal run.
Final Score: 8/10
Dishonored is a game about the bodyguard to the Empress, Corvo Attano. Coming home from a long journey of seeking aid from the other islands for the insufferable Rat Plague, Corvo finds him self in the wrong place at the right time. Assassins murder the Empress and kidnap Emily, the heir to the throne, and poor Corvo is accused as the murderer. He's sentenced to death and six months later, the night before he's sentenced to be decapitated, finds out it was a conspiracy by the Lord Spymaster and High Overseerer to take control of the city.
Corvo, with aid from Loyalists who believe Corvo innocent, breaks out of prison and joins the fight against the new Lord Reagent. Most of which involves sneaking around the City Watch and taking out key members of the Lord Reagent's inner circle.
You're given a choice between taking the utter stealth approach with nonlethal methods or seeking revenge in the most pure sense, silently (or brazenly) slaughter everyone. Dishonored is a first person experience with a combat system similar to Elder Scrolls. LT/RT controls the left and right hand respectively. Your sword in your right hand and either a power or ranged weapon in the left.
Stealth is, of course, the main mechanic of the game and is done well for stealth engines. Combat is hectic when it happens and things go south real fast in a fight. One minute you could be fending off two guards then suddenly six more join the fray. Now if you elect to take a nonlethal approach to things, be prepared for a real challenge. When not a key target, there are only two ways to go about a nonlethal take down. Sleep darts from your crossbow or coming up behind someone and choking them out by holding down RB. You would think that sounds reasonable, but when you only have TEN sleep darts and can't refill unless you're lucky enough to happen upon some in the field or wait until you get back to The Hounds Pit and see Piero.
Speaking of, Piero is your guy for equipment. Any restocking you need happens with him between missions. He also will upgrade your equipment and more upgrades become available as you find, fairly rare, blueprints. And no, Bolt Capacity doesn't include sleep darts. You need to find a blueprint for that. And in my entire run, I failed to find it.
There are also powers you can use. The most useful being Blink, Dark Vision, Blend Time, and Possession. I highly recommend upgrading Blink to the max as soon as you can. You upgrade them by collecting Runes scattered around the world. There are also passive abilities you can get by collecting Bone Charms. Each one has a different effect. But you can only equip a certain amount unless upgraded via Piero. To be honest, I didn't collect many Bone Charms .
Storywise, the game performs great. It's a truly interesting world and culture and you can learn loads from the many scattered books and notes. I don't want to say too much about it, but suffice to say, I didn't have a complaint about it.
My only real issue with the game was the low amount of ways to do nonlethal take downs. You always had a different option for key targets but normal guards you could hit with a stick or something. It was really frustrating keeping my kills to a minimum to get the ending I wanted.
Final Thoughts:
Coming into this game I had really no expectation. It was a must buy game for me, but I hadn't really absorbed any info or gameplay demos. So I was blown away on a basis of neutrality. It felt a lot like a mix of Bioshock and Fable. So is it worth the money? Well, if you have the patience for stealth then I say yes, it's definitely worth the $60. All I know now is that I'll enjoy the game even more, taking the lethal path after all that built up frustration in the nonlethal run.
Final Score: 8/10
Sunday, October 7, 2012
Scythe Plays: Resident Evil 6
We start off this year's round of reviews, a little late, with Resident Evil 6. Now I have been a fan of this series since it's birth on the Playstation. Survival horror is my genre of game. It's one I truly enjoy playing. Resident Evil was on of the first I played next to Silent Hill and Dino Crisis (RE's dinosaur counterpart). And yes, I am one of those fans who's quite bitter about the shift in gameplay that started with Resident Evil 4. But here's the thing, RE4 managed to keep some sense of it's survival horror roots. RE5? Eh, not so much. With RE5, it was more about action than survival. Continuing with stepping back from it's roots, RE6 is now a far cry from the days of fixed camera angles and tank controls.
Everything about RE6 is action. There's loads of explosions, enemy gunners, bullet sponge B.O.W.s, and of course, MANY quick time events. It quite honestly feels like Capcom is taking notes from the Resident Evil movies rather than the other way round. It really is disheartening to see one of my all time favorite horror series take a turn to just a third person shooter. There's really nothing there to suggest it's horror other than the zombies. But this is my own opinion on the matter. As a fan of the series, it hurts to see it stray so far from what it was. Whether or not you agree, it doesn't much affect how the game plays. So let's get on with it.
There are three main campaigns to play. Long time RE veteran, Chris Redfield and his brother-in-arms Piers Nivans, secret service man, Leon S. Kennedy and fellow agent Helena Harper, and newcomer Jake Muller and Raccoon City survivor Sherry Birkin. All three of the campaigns play very differently, I was surprised to find out. Chris' campaign feels a lot like a game of Gears Of War. There's a lot of shooting, explosions, rail gun sections. Jake's campaign is very fast, disorienting at times, and has a lot of run-for-your-life scenarios. Play the Benny Hill theme and you've played Jake's campaign. Leon's campaign was actually the closest to feeling like a RE game. It actually had some puzzles, there was some horror feel to it when you weren't balls to the walls fending off zombies in the streets, and IT ACTUALLY HAD ZOMBIES!
You were mainly up against the J'avo. Most of them wield guns if not a machete. Any severe damage to them can randomly activate a mutation into some sort of BOW, a flying insect, spider creature, a giant rat thing, etc. When you weren't fighting the zombie elite and BOWs, you were fighting even bigger BOWs that NEVER FUCKING DIE. This was a BIG issue in Jake/Sherry's campaign. A certain BOW called, Utanak pursues you constantly throughout the campaign. While normally I wouldn't have and issue with it, you can't just keep showing all these fantastic ways from him to die only to have him come back ten minutes down the road. The worst part is it wasn't just once or twice or thrice, no no. It was at least ten times. TEN BLOODY TIMES, you have to fight this guy.
At a certain point, he just serves as a means to empty your inventory of ammo and healing items. There's absolutely no satisfaction when you actually do kill him either. Because at that point, you're convinced he'll come back just one more time. I know these things are suppose to be beyond superhuman, but I shouldn't have to empty an army's worth of ammunition over and over again, just cause Capcom can't make any other bosses.
Speaking of, boss battles were probably the worst part of the entire game. Weak points weren't always as obvious as one would think. Shooting the glowing red spot didn't always work. I understand working to getting them to reveal the weak point but when it's just blatantly out there and doing nothing, it's hardly good boss design. Being new gen RE, most of the boss battles were QTE heavy which isn't too much of an issue other than it's just really unnecessary the amount of time you have to do it.
Most of the gameplay was fairly good. The biggest flaw in it was the game's inability to inform you of what you should be doing. I know RE has never been a series to do so, but RE6 barely gives you a hint, I found myself hitting Continue a bunch of times before I finally discerned what it was I was supposed to have been doing. I'm not saying it should hold your hand, but it needs a better way to inform you of what to do, as soon as you need to do it. The skills were also barely touched in my game. I bought Defense for two ranks, Firearms for two ranks, and an assault rifle ammo frequency skill. Skill points are earned collectively with all the campaigns and apply to all characters, But like I said, you'll barely use them. Everything good is far too expensive to purchase before you finish the campaign. Even if every box you do break open is skill points. Which was another problem I had. Desperately low on ammo in the middle of a boss fight and the crates are giving me skills points which you can't use until AFTER the chapter is over.
Story wise, the game stands up well with the rest of the series. Taking place three years after the events in Resident Evil 5. All three campaigns have their own storyline that eventually, in one way or another, intersects with the others. Which I loved. I loved that about the GTA IV DLCs too. What's cooler, though I couldn't experience it, is that you can leave your game open to online players and people playing other characters would be in your game as the other characters when you encountered the,.
There is one other campaign that gets unlocked once you finish all three of the main ones which is fairly shorter than the others. There are also other modes such as the return of Mercenaries and Agent Hunt mode which puts you as a BOW trying to mess up other people's games.
Final verdict: There are a lot of frustrating parts here and there but past them is a fairly good game. Worth the $60? Well it depends. If you are a fan of the series and the storyline, I'd say it's worth the money.. If you're not crazy about it, wait until the price drops. There isn't enough gameplay to satiate anyone who won't enjoy it just cause it's Resident Evil.
Final Score: 6/10
Everything about RE6 is action. There's loads of explosions, enemy gunners, bullet sponge B.O.W.s, and of course, MANY quick time events. It quite honestly feels like Capcom is taking notes from the Resident Evil movies rather than the other way round. It really is disheartening to see one of my all time favorite horror series take a turn to just a third person shooter. There's really nothing there to suggest it's horror other than the zombies. But this is my own opinion on the matter. As a fan of the series, it hurts to see it stray so far from what it was. Whether or not you agree, it doesn't much affect how the game plays. So let's get on with it.
There are three main campaigns to play. Long time RE veteran, Chris Redfield and his brother-in-arms Piers Nivans, secret service man, Leon S. Kennedy and fellow agent Helena Harper, and newcomer Jake Muller and Raccoon City survivor Sherry Birkin. All three of the campaigns play very differently, I was surprised to find out. Chris' campaign feels a lot like a game of Gears Of War. There's a lot of shooting, explosions, rail gun sections. Jake's campaign is very fast, disorienting at times, and has a lot of run-for-your-life scenarios. Play the Benny Hill theme and you've played Jake's campaign. Leon's campaign was actually the closest to feeling like a RE game. It actually had some puzzles, there was some horror feel to it when you weren't balls to the walls fending off zombies in the streets, and IT ACTUALLY HAD ZOMBIES!
You were mainly up against the J'avo. Most of them wield guns if not a machete. Any severe damage to them can randomly activate a mutation into some sort of BOW, a flying insect, spider creature, a giant rat thing, etc. When you weren't fighting the zombie elite and BOWs, you were fighting even bigger BOWs that NEVER FUCKING DIE. This was a BIG issue in Jake/Sherry's campaign. A certain BOW called, Utanak pursues you constantly throughout the campaign. While normally I wouldn't have and issue with it, you can't just keep showing all these fantastic ways from him to die only to have him come back ten minutes down the road. The worst part is it wasn't just once or twice or thrice, no no. It was at least ten times. TEN BLOODY TIMES, you have to fight this guy.
At a certain point, he just serves as a means to empty your inventory of ammo and healing items. There's absolutely no satisfaction when you actually do kill him either. Because at that point, you're convinced he'll come back just one more time. I know these things are suppose to be beyond superhuman, but I shouldn't have to empty an army's worth of ammunition over and over again, just cause Capcom can't make any other bosses.
Speaking of, boss battles were probably the worst part of the entire game. Weak points weren't always as obvious as one would think. Shooting the glowing red spot didn't always work. I understand working to getting them to reveal the weak point but when it's just blatantly out there and doing nothing, it's hardly good boss design. Being new gen RE, most of the boss battles were QTE heavy which isn't too much of an issue other than it's just really unnecessary the amount of time you have to do it.
Most of the gameplay was fairly good. The biggest flaw in it was the game's inability to inform you of what you should be doing. I know RE has never been a series to do so, but RE6 barely gives you a hint, I found myself hitting Continue a bunch of times before I finally discerned what it was I was supposed to have been doing. I'm not saying it should hold your hand, but it needs a better way to inform you of what to do, as soon as you need to do it. The skills were also barely touched in my game. I bought Defense for two ranks, Firearms for two ranks, and an assault rifle ammo frequency skill. Skill points are earned collectively with all the campaigns and apply to all characters, But like I said, you'll barely use them. Everything good is far too expensive to purchase before you finish the campaign. Even if every box you do break open is skill points. Which was another problem I had. Desperately low on ammo in the middle of a boss fight and the crates are giving me skills points which you can't use until AFTER the chapter is over.
Story wise, the game stands up well with the rest of the series. Taking place three years after the events in Resident Evil 5. All three campaigns have their own storyline that eventually, in one way or another, intersects with the others. Which I loved. I loved that about the GTA IV DLCs too. What's cooler, though I couldn't experience it, is that you can leave your game open to online players and people playing other characters would be in your game as the other characters when you encountered the,.
There is one other campaign that gets unlocked once you finish all three of the main ones which is fairly shorter than the others. There are also other modes such as the return of Mercenaries and Agent Hunt mode which puts you as a BOW trying to mess up other people's games.
Final verdict: There are a lot of frustrating parts here and there but past them is a fairly good game. Worth the $60? Well it depends. If you are a fan of the series and the storyline, I'd say it's worth the money.. If you're not crazy about it, wait until the price drops. There isn't enough gameplay to satiate anyone who won't enjoy it just cause it's Resident Evil.
Final Score: 6/10
Wednesday, August 15, 2012
DaisyCon Update
Okay, so after some information gathering and confirmations, I finally have a set plan in place for stuff. Since there's only about 7-8 people, Michelle's place has become a reasonable venue. I asked and she said it'd be fine. So DaisyCon 2012 will be held there. Still unsure about sleep arrangements but most of the guest list is people who live nearby so the others might be okay with sleeping there. I still have to ask.
For food, I was scrolling through Tumblr and saw Gourmet Gaming on my dash. For those not familiar they make dishes from video games. It's the same person who made the recipe for the Portal cake Michelle made for my birthday. Anyways, I figure for the rest of the meals (besides the one trip to Blimpy Burger) I could pick out a few dishes for meals and treats and the like. I'll make sure to post the full list with all the ingredients so people can make sure nothing in the meals with cause them to have an allergic reaction. I'd most likely be buying all the ingredients.
One last thing I had an idea for was while there is video gaming, I was thinking there could be tabletop gaming. There could be the classics. Deck of cards, Monopoly, etc. But I'm thinking more along the lines of more involved games. Like Fiasco, which is a RPG. Zombie Dice, Catan, Gloom, etc. Check out Tabletop on Youtube to see what kind of games I'd bring. But I'd like to see feedback from the attendees.
Other than that, everything is pretty much the same. I would like to stress that I'm trying to pick up most of the costs. Food, games, etc. But I'm not sure how much I will be able to pick up. Unlike previous updates, I have to say I cannot help anyone with travel. It'll be hard enough to get me there AND pick up the bill for everything else. If you can help with ANYTHING I will gladly accept the help.
So anything you guys can add, let me know. Via Facebook, Twitter, Skype.
For food, I was scrolling through Tumblr and saw Gourmet Gaming on my dash. For those not familiar they make dishes from video games. It's the same person who made the recipe for the Portal cake Michelle made for my birthday. Anyways, I figure for the rest of the meals (besides the one trip to Blimpy Burger) I could pick out a few dishes for meals and treats and the like. I'll make sure to post the full list with all the ingredients so people can make sure nothing in the meals with cause them to have an allergic reaction. I'd most likely be buying all the ingredients.
One last thing I had an idea for was while there is video gaming, I was thinking there could be tabletop gaming. There could be the classics. Deck of cards, Monopoly, etc. But I'm thinking more along the lines of more involved games. Like Fiasco, which is a RPG. Zombie Dice, Catan, Gloom, etc. Check out Tabletop on Youtube to see what kind of games I'd bring. But I'd like to see feedback from the attendees.
Other than that, everything is pretty much the same. I would like to stress that I'm trying to pick up most of the costs. Food, games, etc. But I'm not sure how much I will be able to pick up. Unlike previous updates, I have to say I cannot help anyone with travel. It'll be hard enough to get me there AND pick up the bill for everything else. If you can help with ANYTHING I will gladly accept the help.
So anything you guys can add, let me know. Via Facebook, Twitter, Skype.
Wednesday, May 23, 2012
DaisyCon 2012 Update #1
Alright so just a few weeks ago I decided to take on the task of making DaisyCon a reality. I'm still forging ahead with it more determined than ever to bring as many people from the stream together as possible. As I said before, I'm going to try and help get people there by paying for tickets and talking to parents if need be. I know this year might not be such a huge turnout but I am expecting a good amount of people. Having said that, I really need to have a list of people who are definite attendees and people who are even a maybe attending. Once I have a headcount I can get real prices in stead of estimates.
I have found a venue in Ann Arbor, MI. The Hawthorn Hotel. They have a conference room there big enough for 20+ people at a base rate of $140 a night. They also offer a bunch of other amenities like catering, TVs, tables, etc. All of that costs extra but deals are available via the sales rep but again, I need a headcount before I can get prices. We'd also be renting out hotel rooms for people.to sleep in and Michelle has said that some people can be put up at her place if need be. Everything will probably be covered by me unless someone else feels like putting money towards things. It'd be a great help if you could but I know just getting there will be a big cost for most.
The date if the con is going to be October 26th - 28th. It starts on a Friday and goes through the weekend so hopefully school is less of a problem. So far the only activities planned are the opening and closing ceremonies, gaming a whole lot, and taking everyone to Blimpy Burger. So if anyone has any ideas about various things that can be done, please inform me and I'll try and implement it if it sounds good. I'm thinking maybe we could do a trivia contest for prizes, a raffle maybe. I've also been informed that not a whole lot of people want to cosplay because people don't think they can afford it and I understand that but just know there are things called closet cosplays and they don't run you much if anything at all. Mine's going to cost me all of $20. If you are going to cosplay though, make sure it's from a game played on stream or something stream related.
Again I'd like to encourage people to help if they can. We're going to need consoles and controllers, laptops, cameras, people bringing TVs if they can, decorations, etc. Aside from that there's not much new information I can give at this moment. I'm going to be making t-shirts for the con as well as goodie bags full of random crap and don't worry, not just attendees will get them. Anyone who want the shirts and goodie bags will just need to give me a mailing address and I will ship them out to you.
I know it seems like this will end up with only a few people and it won't be as grand as we fantasized it to be but just think that even if a handful of us attend it's something. We can finally come together and hang out. Maybe this year will be a little underwhelming, I'm not doubting that, but think, if we can do it this year with any number of people, 2013 is going to be BIG. It'll be planned around the summer time so school won't be an issue, everyone should be of age by then, people will have a whole year to save up for it. Eventually the con will travel, it'll go to people who can't make it out them like Milly who can't really travel. I will bring this con to everyone in the stream. So we can all say we've met each other and hung out...at least once.
Even though I may not seem like the nicest bloke in the stream, you guys mean a lot to me. I love you all, you've changed my life, you've changed Michelle and Chris' lives, and you've changed each others lives. Alright, enough of the sappy shit.
PLEASE! Tell me if you're definitely going or are a maybe so I can finally get things priced and start working towards things.
I have found a venue in Ann Arbor, MI. The Hawthorn Hotel. They have a conference room there big enough for 20+ people at a base rate of $140 a night. They also offer a bunch of other amenities like catering, TVs, tables, etc. All of that costs extra but deals are available via the sales rep but again, I need a headcount before I can get prices. We'd also be renting out hotel rooms for people.to sleep in and Michelle has said that some people can be put up at her place if need be. Everything will probably be covered by me unless someone else feels like putting money towards things. It'd be a great help if you could but I know just getting there will be a big cost for most.
The date if the con is going to be October 26th - 28th. It starts on a Friday and goes through the weekend so hopefully school is less of a problem. So far the only activities planned are the opening and closing ceremonies, gaming a whole lot, and taking everyone to Blimpy Burger. So if anyone has any ideas about various things that can be done, please inform me and I'll try and implement it if it sounds good. I'm thinking maybe we could do a trivia contest for prizes, a raffle maybe. I've also been informed that not a whole lot of people want to cosplay because people don't think they can afford it and I understand that but just know there are things called closet cosplays and they don't run you much if anything at all. Mine's going to cost me all of $20. If you are going to cosplay though, make sure it's from a game played on stream or something stream related.
Again I'd like to encourage people to help if they can. We're going to need consoles and controllers, laptops, cameras, people bringing TVs if they can, decorations, etc. Aside from that there's not much new information I can give at this moment. I'm going to be making t-shirts for the con as well as goodie bags full of random crap and don't worry, not just attendees will get them. Anyone who want the shirts and goodie bags will just need to give me a mailing address and I will ship them out to you.
I know it seems like this will end up with only a few people and it won't be as grand as we fantasized it to be but just think that even if a handful of us attend it's something. We can finally come together and hang out. Maybe this year will be a little underwhelming, I'm not doubting that, but think, if we can do it this year with any number of people, 2013 is going to be BIG. It'll be planned around the summer time so school won't be an issue, everyone should be of age by then, people will have a whole year to save up for it. Eventually the con will travel, it'll go to people who can't make it out them like Milly who can't really travel. I will bring this con to everyone in the stream. So we can all say we've met each other and hung out...at least once.
Even though I may not seem like the nicest bloke in the stream, you guys mean a lot to me. I love you all, you've changed my life, you've changed Michelle and Chris' lives, and you've changed each others lives. Alright, enough of the sappy shit.
PLEASE! Tell me if you're definitely going or are a maybe so I can finally get things priced and start working towards things.
Saturday, May 12, 2012
Games I Played In 2012 #1
So like I did last year, I decided that I would review all the games I played that release this year. But unlike last year the reviews will be posted as the games are released. Due to certain circumstance however, this first installment must cover the first three new releases I played this year. Starting with the eighth entry in the ever popular survival horror series, Silent Hill.
Silent Hill: Downpour
Silent Hill has always been a favorite series of mine. Unlike most horror games nowadays, it didn't rely on jump scares. It teased you with increasing paranoia that something will come out of the locker at you or make you feel incredibly uneasy at the sight of the most horrific, gruesome scenery. When you did encounter a monster it was always a intense moment of dread and anxiety that stayed with you far afterwords. By my definition, Silent Hill is a perfect horror game. It is one the best examples of how survival horror should work and for quite some time has heavily influenced the rest of the genre.
Silent Hill's first installment was definitely well received and Silent Hill 2 was given dozens of honors and awards. Silent Hill 3, while not as successful still managed to pull in the fans and satisfy them. Silent Hill 4: The Room on the other hand is where the wild success of the series started a downhill slide. Originally the game was suppose to be a test to see another direction the series could go. It was developed by half of Team Silent alongside Silent Hill 3 and was actually not called Silent Hill 4 at all, just Room 302 but was later changed to a Silent Hill game. The game was very poorly received and the last Silent Hill game Team Silent would be a part of.
The series still continued however on the PSP with Silent Hill: Origins which was received moderately amongst fans but it's been heavily criticized for it's inventory system and it's major contradictions to the established background of Silent Hill. A few years later would come the one of the worst Silent Hill games in my opinion. Silent Hill: Homecoming was released by Double Helix Studios in 2008 and was full of bugs, poor storytelling, and generally poor gameplay. Fans were not pleased with the new company's approach.
After the failure of Homecoming, Climax Studios took another crack at the series after the mild success of Origins and instead of making an entire new story, they decided to re-imagine the events of the first game and released Silent Hill: Shattered Memories on the Wii. The popular opinion is that this does not come close to capturing anything about Silent Hill. There's no combat with the weird ice monsters that chase you and the only thing it connects with the original is that they're in Silent Hill and the main cast of characters are present. Fans were even more upset but Shattered Memories and many still say that no one can stay true to the same game Team Silent had crafted all those years ago. Enter Silent Hill Downpour.
Vatra Games released Downpour in early March and being a huge Silent Hill fan I of course snatched it up. I had hope that this company would handle things differently than Climax or Double Helix. I had hope not another gaggle of morons had hold of a big name title.
Downpour stars convict Murphy Pendleton, serving time for a crime that is unknown to the player until later. The opening sequence has Murphy being led into the showers by a corrections officer by the name of George Sewell who has taken to calling Murphy "cupcake". Cupcake then goes inside the empty showers and is told to kill a sequestered prisoner, Patrick Napier, during his shower time. You're then given control and proceed to stab, bash, and punch the man to death. Sewell approves and you cut to what I assume is several weeks later when Murphy is set to transfer to another prison. The prison us of course comes across Silent Hill and, of course, crashes leaving Cupcake the only survivor.
Thus starts the game proper and our rugged frosted pastry tries to find a way back to the highway and eventually out of Silent Hill. But when has it ever been so simple? The town tries it's damnedest to kill Murph and generally makes his life miserable. It's primary way of doing so is monsters. Let me run down the list. Trust me, it's not long. First you the Screamers which are the most common type of enemy you'll encounter. Aside from sounding deadly. they are far from intimidating. They howl like dogs and run as you, arms swinging like a windmill after someone plays the Song Of Storms but they are from a pain. It really seems no effort was put into their design either as they just looked like drowning victims dredged back up from the waters they died in. That's not frightening or disturbing it's just...there. Next you have Weeping Bats which are tall, pale, muscular hulks that climb all over the walls. Again a very uninspired design and not very threatening. I also only remember seeing them twice in the entire game and each encounter only was about two or three of them. What's the point of having a monster introduced if you don't use it the whole game? Third in line are perhaps the most interesting enemy of the bunch, Dolls. Very bland name and an even blander appearance as a very dockside hooker looking store mannequin. But here's what's interesting about them, the don't move. Not to your eyes anyways. The standee just sits there while an invisible projection attacks and they only way to stop it is to destroy the standee. I really liked these enemies but there could've been more done to make them look better.
The last two are basically one in the same, the Prison Minion and the Prison Juggernaut. Again, big hulking meat bags with shanks as their method of attack. These things are the only monsters in the entire game I could come up with a connection to Murphy for. But only the connection of that they're an extension of his fear/anger of being in prison around dangerous people. All the others I could begin to imagine what they might represent in connection to Murph or his story. Apart from the monsters being very lame and few, the rest of the game held up well. The destructible weapon system didn't prove too much of an issue as I always had a fresh fire axe available and it's all I ever used. Guns aren't really necessary and trying to save ammo for bosses is a waste of time because there is only the end boss and you don't need to attack him by conventional means and during several point in the game, they empty your inventory and never give it back.
Side quests is the biggest addition to the series giving you some incentive for exploring different parts of the town rather than just going to point A to get the key from point B so you can go through point C to get to point D. Unfortunately I found these side quests to be a very little benefit. Most of the rewards consist of a first aid kit, ammo, a gun, and the satisfaction of an achievement or trophy. One quest had me battle legions of Screamers and Weeping Bats to return a man's heart to his corpse only to have them throw a single first aid kit at my feet as reward. Thanks, game. I can start the collection again after having to use three of them down in the hellhole you sent me down.
Here's where it will get spoilerific so skip down if you don't want SPOILERS!
WARNING SPOILERS!
THREE
TWO
ONE
You've been warned.
A few times in Cupcake's travels will he be faced with a moral dilemma. The very first being right after the bus crash where the woman guard who was on the bus, slips and dangles off of a cliff. Murph can choose to help her up or leave her to fall to her death. Another is shortly after that when an employee of the Devil's Pit tourist center is looking to jump off of the balcony. Murph can try to console him or taunt him into to doing it. Neither of these times does it really matter what you choose. Either way Anne falls and JP jumps. The difference is to establish Cupcake's moral compass for the ending. Which brings me to a very angry point I had. I always shoot for the morally correct ending, The goody two shoes ending. Unfortunately, one of the conditions that counts toward what ending you get is monster killing. Usually how many you kill or don't. In Downpour it's determined by how many incapacitated enemies you finish off while they are on the ground. Now if you are a seasoned horror gamer like myself, you aren't necessarily convinced a monster is no longer a threat just because it's writing around on the ground in pain. Being the safe man I am, I finished off every last monster I got on the the ground. That's apparently wrong in the game's eyes and they apparently wouldn't have been a threat had I just left them on the ground alive. But really, how am I suppose to know this? The game doesn't hint at it at all. Doesn't even mention incapacitation.
As for the story I thought it did well to live up to the stories of Silent Hill protagonists in the past. Our frosted friend has a dark secret that is slowly revealed over time. You find out about his past, why he was in prison, and eventually Anne extreme hatred of him. The one thing I disliked during the course of the story was the other characters. Namely JP, Howard Blackwood, Bobby Ricks, and the mystery nun and her two orphans. Most don't stick around for too long after Murph meets them. He has all of five minutes with DJ Ricks before he disappears without explanation and JP takes a swan dive after two sentences with Cupcake. Is Murph that bad a guy? The nun and her two orphans only serve as a convenient plot device to slow Murph down and are never detailed. Then there's Howard, the mailman that Murph meets on his way into Silent Hill. If I had to guess what his deal was, I'd say Howard is the physical manifestation of the town. Taunting Murph and keeping him on track. This would be a fantastic character to follow up til the end but he just vanishes a quarter way into the game and is never seen again. I know the protagonists are generally suppose to go it alone but at least give these characters some depth.
SPOILERS OVER
YOU ARE SAFE BEYOND THIS LINE
.So did it do well? Did Vatra fall short like Climax and Double Helix? Well, a little. Downpour walks a fine line. It does enough to make me believe this is a Silent Hill game and works to make me feel the same dread and paranoia Team Silent once produced but it has a lot of work to do before it makes it there completely. Namely the monsters need to be more creative than just a few generic looking demons. Horror wise, they could improve on with more sequences where I literally have to force myself to go on because I am so paranoid of what lie in that room and then when my expectations are not met and I let my guard down then twist my reality into something that'll make me shit my pants. I believe that Vatra can make a Silent Hill game that could live up to it's Team Silent predecessors but they need to really study them and try again. A solid game but just not totally good enough.
5/10
Silent Hill: Downpour
Silent Hill has always been a favorite series of mine. Unlike most horror games nowadays, it didn't rely on jump scares. It teased you with increasing paranoia that something will come out of the locker at you or make you feel incredibly uneasy at the sight of the most horrific, gruesome scenery. When you did encounter a monster it was always a intense moment of dread and anxiety that stayed with you far afterwords. By my definition, Silent Hill is a perfect horror game. It is one the best examples of how survival horror should work and for quite some time has heavily influenced the rest of the genre.
Silent Hill's first installment was definitely well received and Silent Hill 2 was given dozens of honors and awards. Silent Hill 3, while not as successful still managed to pull in the fans and satisfy them. Silent Hill 4: The Room on the other hand is where the wild success of the series started a downhill slide. Originally the game was suppose to be a test to see another direction the series could go. It was developed by half of Team Silent alongside Silent Hill 3 and was actually not called Silent Hill 4 at all, just Room 302 but was later changed to a Silent Hill game. The game was very poorly received and the last Silent Hill game Team Silent would be a part of.
The series still continued however on the PSP with Silent Hill: Origins which was received moderately amongst fans but it's been heavily criticized for it's inventory system and it's major contradictions to the established background of Silent Hill. A few years later would come the one of the worst Silent Hill games in my opinion. Silent Hill: Homecoming was released by Double Helix Studios in 2008 and was full of bugs, poor storytelling, and generally poor gameplay. Fans were not pleased with the new company's approach.
After the failure of Homecoming, Climax Studios took another crack at the series after the mild success of Origins and instead of making an entire new story, they decided to re-imagine the events of the first game and released Silent Hill: Shattered Memories on the Wii. The popular opinion is that this does not come close to capturing anything about Silent Hill. There's no combat with the weird ice monsters that chase you and the only thing it connects with the original is that they're in Silent Hill and the main cast of characters are present. Fans were even more upset but Shattered Memories and many still say that no one can stay true to the same game Team Silent had crafted all those years ago. Enter Silent Hill Downpour.
Vatra Games released Downpour in early March and being a huge Silent Hill fan I of course snatched it up. I had hope that this company would handle things differently than Climax or Double Helix. I had hope not another gaggle of morons had hold of a big name title.
Downpour stars convict Murphy Pendleton, serving time for a crime that is unknown to the player until later. The opening sequence has Murphy being led into the showers by a corrections officer by the name of George Sewell who has taken to calling Murphy "cupcake". Cupcake then goes inside the empty showers and is told to kill a sequestered prisoner, Patrick Napier, during his shower time. You're then given control and proceed to stab, bash, and punch the man to death. Sewell approves and you cut to what I assume is several weeks later when Murphy is set to transfer to another prison. The prison us of course comes across Silent Hill and, of course, crashes leaving Cupcake the only survivor.
Thus starts the game proper and our rugged frosted pastry tries to find a way back to the highway and eventually out of Silent Hill. But when has it ever been so simple? The town tries it's damnedest to kill Murph and generally makes his life miserable. It's primary way of doing so is monsters. Let me run down the list. Trust me, it's not long. First you the Screamers which are the most common type of enemy you'll encounter. Aside from sounding deadly. they are far from intimidating. They howl like dogs and run as you, arms swinging like a windmill after someone plays the Song Of Storms but they are from a pain. It really seems no effort was put into their design either as they just looked like drowning victims dredged back up from the waters they died in. That's not frightening or disturbing it's just...there. Next you have Weeping Bats which are tall, pale, muscular hulks that climb all over the walls. Again a very uninspired design and not very threatening. I also only remember seeing them twice in the entire game and each encounter only was about two or three of them. What's the point of having a monster introduced if you don't use it the whole game? Third in line are perhaps the most interesting enemy of the bunch, Dolls. Very bland name and an even blander appearance as a very dockside hooker looking store mannequin. But here's what's interesting about them, the don't move. Not to your eyes anyways. The standee just sits there while an invisible projection attacks and they only way to stop it is to destroy the standee. I really liked these enemies but there could've been more done to make them look better.
The last two are basically one in the same, the Prison Minion and the Prison Juggernaut. Again, big hulking meat bags with shanks as their method of attack. These things are the only monsters in the entire game I could come up with a connection to Murphy for. But only the connection of that they're an extension of his fear/anger of being in prison around dangerous people. All the others I could begin to imagine what they might represent in connection to Murph or his story. Apart from the monsters being very lame and few, the rest of the game held up well. The destructible weapon system didn't prove too much of an issue as I always had a fresh fire axe available and it's all I ever used. Guns aren't really necessary and trying to save ammo for bosses is a waste of time because there is only the end boss and you don't need to attack him by conventional means and during several point in the game, they empty your inventory and never give it back.
Side quests is the biggest addition to the series giving you some incentive for exploring different parts of the town rather than just going to point A to get the key from point B so you can go through point C to get to point D. Unfortunately I found these side quests to be a very little benefit. Most of the rewards consist of a first aid kit, ammo, a gun, and the satisfaction of an achievement or trophy. One quest had me battle legions of Screamers and Weeping Bats to return a man's heart to his corpse only to have them throw a single first aid kit at my feet as reward. Thanks, game. I can start the collection again after having to use three of them down in the hellhole you sent me down.
Here's where it will get spoilerific so skip down if you don't want SPOILERS!
WARNING SPOILERS!
THREE
TWO
ONE
You've been warned.
A few times in Cupcake's travels will he be faced with a moral dilemma. The very first being right after the bus crash where the woman guard who was on the bus, slips and dangles off of a cliff. Murph can choose to help her up or leave her to fall to her death. Another is shortly after that when an employee of the Devil's Pit tourist center is looking to jump off of the balcony. Murph can try to console him or taunt him into to doing it. Neither of these times does it really matter what you choose. Either way Anne falls and JP jumps. The difference is to establish Cupcake's moral compass for the ending. Which brings me to a very angry point I had. I always shoot for the morally correct ending, The goody two shoes ending. Unfortunately, one of the conditions that counts toward what ending you get is monster killing. Usually how many you kill or don't. In Downpour it's determined by how many incapacitated enemies you finish off while they are on the ground. Now if you are a seasoned horror gamer like myself, you aren't necessarily convinced a monster is no longer a threat just because it's writing around on the ground in pain. Being the safe man I am, I finished off every last monster I got on the the ground. That's apparently wrong in the game's eyes and they apparently wouldn't have been a threat had I just left them on the ground alive. But really, how am I suppose to know this? The game doesn't hint at it at all. Doesn't even mention incapacitation.
As for the story I thought it did well to live up to the stories of Silent Hill protagonists in the past. Our frosted friend has a dark secret that is slowly revealed over time. You find out about his past, why he was in prison, and eventually Anne extreme hatred of him. The one thing I disliked during the course of the story was the other characters. Namely JP, Howard Blackwood, Bobby Ricks, and the mystery nun and her two orphans. Most don't stick around for too long after Murph meets them. He has all of five minutes with DJ Ricks before he disappears without explanation and JP takes a swan dive after two sentences with Cupcake. Is Murph that bad a guy? The nun and her two orphans only serve as a convenient plot device to slow Murph down and are never detailed. Then there's Howard, the mailman that Murph meets on his way into Silent Hill. If I had to guess what his deal was, I'd say Howard is the physical manifestation of the town. Taunting Murph and keeping him on track. This would be a fantastic character to follow up til the end but he just vanishes a quarter way into the game and is never seen again. I know the protagonists are generally suppose to go it alone but at least give these characters some depth.
SPOILERS OVER
YOU ARE SAFE BEYOND THIS LINE
.So did it do well? Did Vatra fall short like Climax and Double Helix? Well, a little. Downpour walks a fine line. It does enough to make me believe this is a Silent Hill game and works to make me feel the same dread and paranoia Team Silent once produced but it has a lot of work to do before it makes it there completely. Namely the monsters need to be more creative than just a few generic looking demons. Horror wise, they could improve on with more sequences where I literally have to force myself to go on because I am so paranoid of what lie in that room and then when my expectations are not met and I let my guard down then twist my reality into something that'll make me shit my pants. I believe that Vatra can make a Silent Hill game that could live up to it's Team Silent predecessors but they need to really study them and try again. A solid game but just not totally good enough.
5/10
Sunday, April 29, 2012
DaisyCon 2012
Alright so as much as Michelle has protested against one, I am going to legit start planning for a DaisyCon for the third anniversary of the stream in October of this year. It will most likely be held in Michigan because of the stream being based out of there and it's a better central point then where I am.
For what the con is, there will be games, there will be food, and I am going to try my hardest to get some live entertainment going. I'll need to have a long conversation with him but I'm going to try and finagle brentalfloss' appearance. If only to play a few songs then peace out.
Now I know a lot of you are saying "BUT SCYTHE! I CAN'T AFFORD TO TRAVEL OUT THERE!" And while, yes, that's a problem, I'm going to see what I can do about that. This con happening for all of us is incredibly important for me because if anyone that's been to a con knows, it's a lot of fun, a lot of togetherness, and it'll be cool if we all could finally hang out in person.
The stream has been a very important part of my life for almost three years now and it's really important to me that I can physically show Michelle how important she is to me and to the rest of the stream.
Right now, I'm in the earliest stages of planning. The first thing is finding a suitable venue to hold this in. I'm thinking a place big enough to accommodate 30 or so people would do. Then I'm going to be planning out the day's activities which will involve figuring out how many game systems we'll need and controllers, seeing what I can do for food, alcohol for the childish adults, and that long talk with brentalfloss of course.
Anyone that has concerns about being able to come, mind you this is still six months away if everything goes smoothly so you have time to save money if you can. If you don't think you can make up the cash for a bus or train, let me know and I'll add you to a special list. If you have concerns about parents, let me know, I'll gladly talk with them, try to quell their worries and solve problems where I can.
For those overseas, I'm sorry, but I do not think I can help you get over here. If you can make it that's great but between paying for the majority of the con's expenses and the probably many bus/train tickets, I don't think I could possibly put you up for a plane ticket.
For most of you, coming to the con will mean an overnight stay if not a little longer. I'll try and think of something. Maybe we can turn the con into a giant sleepover party if the venue is okay with us doing that, but we'll most likely have you on a bus/train home the next day.
If ANYONE can help in anyway, ideas, resources, or money, PLEASE do contact me so that I can use it to make the con just a wonderful experience for everyone. Michelle may think that it'll never happen or that no one will show up, but I aim to prove her wrong with this and probably get her bawling like a baby by the end of the night.
For what the con is, there will be games, there will be food, and I am going to try my hardest to get some live entertainment going. I'll need to have a long conversation with him but I'm going to try and finagle brentalfloss' appearance. If only to play a few songs then peace out.
Now I know a lot of you are saying "BUT SCYTHE! I CAN'T AFFORD TO TRAVEL OUT THERE!" And while, yes, that's a problem, I'm going to see what I can do about that. This con happening for all of us is incredibly important for me because if anyone that's been to a con knows, it's a lot of fun, a lot of togetherness, and it'll be cool if we all could finally hang out in person.
The stream has been a very important part of my life for almost three years now and it's really important to me that I can physically show Michelle how important she is to me and to the rest of the stream.
Right now, I'm in the earliest stages of planning. The first thing is finding a suitable venue to hold this in. I'm thinking a place big enough to accommodate 30 or so people would do. Then I'm going to be planning out the day's activities which will involve figuring out how many game systems we'll need and controllers, seeing what I can do for food, alcohol for the childish adults, and that long talk with brentalfloss of course.
Anyone that has concerns about being able to come, mind you this is still six months away if everything goes smoothly so you have time to save money if you can. If you don't think you can make up the cash for a bus or train, let me know and I'll add you to a special list. If you have concerns about parents, let me know, I'll gladly talk with them, try to quell their worries and solve problems where I can.
For those overseas, I'm sorry, but I do not think I can help you get over here. If you can make it that's great but between paying for the majority of the con's expenses and the probably many bus/train tickets, I don't think I could possibly put you up for a plane ticket.
For most of you, coming to the con will mean an overnight stay if not a little longer. I'll try and think of something. Maybe we can turn the con into a giant sleepover party if the venue is okay with us doing that, but we'll most likely have you on a bus/train home the next day.
If ANYONE can help in anyway, ideas, resources, or money, PLEASE do contact me so that I can use it to make the con just a wonderful experience for everyone. Michelle may think that it'll never happen or that no one will show up, but I aim to prove her wrong with this and probably get her bawling like a baby by the end of the night.
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